I assist second-year University of South Wales Computer Games Development students in their weekly group project module tutorials by being available to provide technical assistance for Unity, C#, and Git, and answer any queries related to them or the module.
I am one of two elected representatives for the university's School of Computing & Mathematics, which is a step above my previous course representative position where I now liaison between course representatives and higher in the USW Students' Union student voice team and sit on University of South Wales faculty-level committees for quality assurance. I was initially elected in 2018 and reelected in 2019. For academic year 2018-2019, I completed a research project to investigate how the university could improve the visibility of software installed across its labs to students.
I helped my university course cohort by being available to help them with their academic queries and raise their concerns with the course leadership or higher in the USW Students' Union student voice team. I attended three assemblies across academic year 2017-2018 to convene with other course representatives to voice and correlate student opinions and academic issues being experienced.
I co-founded the USW Programming Society with two friends to create a society for anyone with an interest in programming to socialise at, work together in, and help each other in. I was the society's president for its first two years of operation.
I took part in Ludum Dare 42 with three other University of South Wales students to develop the game "Refugee Rescue", a sea-based rescue and resource management game. You helm a cargo ship with limited space, racing to rescue as many people as possible with the limited resources you have and whilst dealing with pirate operation and charity donations. The set theme was "running out of space".
I led the University of South Wales' team at Brains Eden 2018, Anglia Ruskin University. With the theme "unreliable", we developed a Western-style tablet game called "Fistful of 'Nanas" with unreliable communication being the main challenge. Using Nintendo Joy-Cons, up to four players have to try communicating with vibrations to survive before selecting a player to shoot.
I volunteered to assist Games Wales with setting up and helping show around guests at the 2016 show. During the event, I also got access to speak with a wide range of guests from local game developers to Unity representatives.